Course 4: Digital learning in schools for Android users

The sessions in this course are specifically designed to assist you in successfully implementing digital education, or elearning, in your school. The beginner level focuses on the theory behind elearning, technical aspects of elearning in your school, as well as how to effectively manage and use ICTs in a school environment.

The intermediate level looks at content creation for tablet devices, as well as more advanced apps for demonstrations as well as online assessment tools. The advanced level investigates learning management systems, games and gamification in the classroom.

How do I choose the right course for me?

Some of the sessions require that you have particular skills so that you can benefit completely from the session. The table below will quickly help you decide what your skills are. Each session indicates what level of ICT skills on a device is required to successfully complete it.

Novice ICT skills level

  • I have never used a tablet before.
  • I cannot send or receive email on a tablet.

Basic ICT skills level

  • I have used a tablet before, but need assistance in most tasks.
  • I am able to send and receive an email on a tablet.

Standard ICT skills level

  • I regularly use a tablet, but mostly for apps I already know.
  • I am able to send and receive an email on a tablet.
  • I am able to upload and download files and apps on a tablet.

Advanced ICT skills level

  • I regularly use a tablet and experiment with various apps.
  • I regularly use the email app on my tablet.
  • I am able to upload and download files and apps on a tablet and on an online storage site.
  • I understand and can use advanced settings.

BEGINNER LEVEL

Session 1:
Why eLearning?

Session 2:
Getting technical

Session 3:
Management and usage of ICTs in schools

Learn about the importance of eLearning to prepare yourself, your learners and your school for the 21st Century.

In this session, you will learn:

  1. Learners in the 21st Century
  2. Teachers in the 21st Century
  3. Schools in the 21st Century
  4. Understanding the theory behind eLearning and how to put it to practice (Blended Learning, Multimedia, TPACK, SAMR, RAT)
ICT skills level: Standard
Cost: R125

Learn about different devices, their technical specifications, and the various operating systems available to you.

In this session, you will learn:

  1. Devices (choosing tablet devices – specifications with a focus on storage, RAM, screen resolution, strength of screen, CPU)
  2. Operating systems
ICT skills level: Standard
Cost: R125

Learn about the management and administration of ICT in schools, and develop an ICT implementation plan.

In this session, you will learn:

  1. Definition of ICT in school environment
  2. The importance of managing ICT: access control; communication control; hardware safety; cyber safety; cost control; relevance of resources
  3. Stakeholders in ICT at school
  4. Writing school ICT management policies to enhance learning
  5. Drafting an ICT implementation plan (guidelines for users)
  6. Drafting an ICT Acceptable Use Policy; considerations include: content; data usage; social media; safety and security
ICT skills level: Advanced
Cost: R125

INTERMEDIATE LEVEL

Session 1:
Content for the tablet devices

Session 2:
Apps for teachers for demonstrations and content creation

Session 3:
Online assessment tools

Learn about the different types of content that you can use in the classroom, as well as developing your own eBooks.

In this session, you will learn:

  1. eBooks – ePDFs, HTML5, ePub, reflowable text, fixed layout
  2. Developing your own ebooks
  3. Choosing apps for your learners’ needs
ICT skills level: Standard
Cost: R125

Learn about the integrated use of apps in the classroom, as well as useful apps for you and your learners.

In this session, you will learn:

  1. Apps for demonstrations
  2. Apps for content creation
  3. Incorporation of apps into lesson plans
  4. Integrated use of apps in the classroom (including TPACK (Technical, Pedagogical and Content Knowledge), Bloom’s Revised Taxonomy and SAMR (Substitution, Augmentation, Modification and Redefinition))
  5. Google Play Books and Kindle (including TPACK, Bloom’s Revised Taxonomy and SAMR)
  6. Interactive whiteboards, including Explain Everything
  7. Note-taking apps (OneNote, Evernote, Papyrus)
  8. Book Creator (including TPACK, Bloom’s Revised Taxonomy and SAMR)
ICT skills level: Advanced
Cost: R125

Learn about assessment in the 21st Century, as well as how to make use of various online assessment tools.

In this session, you will learn:

  1. Description of 21st-Century learners (also called Generation Z)
  2. Assessment in the 21st-Century classroom using technological devices
  3. Online assessment: description, advantages, benefits, challenges, examples
  4. Kahoot! – description, simulated activity, disadvantages
  5. Socrative – description, simulated activity, disadvantages
  6. Class Dojo – description, advantages, challenges
ICT skills level: Advanced
Cost: R125

ADVANCED LEVEL

Session 1:
Learning Management Systems

Session 2:
Games teach too

Session 3:
The gamification of education

Learn about Learning Management Systems, what they can be used for, and investigate different available systems.

In this session, you will learn:

  1. What a Learning Management System can be used for
  2. How to select a Learning Management System
  3. Managing a Learning Management System in your school
  4. Examples of Learning Management Systems (Blackboard, Edmodo, Google Classroom, EDU365, MiB Technology, IT School Innovation)
ICT skills level: Advanced
Cost: R125

Learn how to effectively use games in education, and discover useful resources and ideas for the classroom.

In this session, you will learn:

  1. A brief introduction to using games in education
  2. Useful resources and ideas
    • QR Code Treasure Hunt Generator
    • Geocaching
    • Scavenger Hunts
ICT skills level: Advanced
Cost: R125

Learn about the theory of gamification, and explore a real-life gamification platform for any classroom: Classcraft.

In this session, you will learn:

  1. What is the gamification buzz about?
  2. Rewards of gamification: learner engagement; higher learner marks; personal success
  3. Theory of gamification, including terminology (quest, mission, challenge, task, points, leaderboard, time)
  4. Impact of gamification on learning
  5. User experience of Classcraft
ICT skills level: Advanced
Cost: R125